Dream-e-scape is based on the state of sleep, an imaginary journey one can experience with the eyes wide open. The piece explores the concept of Lucid Dream, the state in which we are asleep and become aware we are dreaming, and the ability we have to control the dreams, the agency we have over our thoughts and desires. We are testing reality, are we awake?
We wanted to play with the surreal nature of dreams and explore concepts and ideas related to our notion of a digital self in a collective environment. Being awake, conscious, …agency. The work uses the language of escape rooms to explore the dreamworld, opening doors to mirrored landscapes, waterfalls, a Daliesque world or hidden pathways, creating connection between allegories of tales, micro and macro, nature, body, mind and universe, all connected by chance and sometimes astonishing clarity. Dreams are the starting point of the imagination. The original score takes you to interactive soundscapes created specifically for the piece.
Dream-e-scape is an immersive and interactive 360º installation about the mind and the search for awareness in which the public experiences a sensory voyage that captures the surreal nature of dreams, where the line is blurred between the physical and the digital world, between the real and the imaginary. Using cutting-edge multimedia technology to produce creative environments, through mapping, infinite space, augmented reality, interactivity, video art, music and animation, the audience is invited to actively participate as actors and not just as mere spectators. The video installation art becomes a theatrical stage where things appear, move across, and then disappear, where awareness becomes attention and action, and your brain fantasizes your conscious reality.
Conceived as a seamless projection mapping design with full gesture responsive interactivity, Dream-e-scape invites the audience to actively enter the heart of the piece creating and choosing dreamlands that unfold across a series of immersive interactive scenarios, capturing the surreal nature of dreams and giving the audience agency. Original music uses textures, pads, pulses and drum rhythms to move the audience through the space and at times influence the music by their physical movement.
Laia Cabrera and Isabelle Duverger (Laia Cabrera & Co.) are award-winning video artists searching for innovative ways of using the space and visual imaginary as a tool for narrative storytelling and audience connection, driven by both scenographic and dramaturgical aspects and creating immersive content experiences in contemporary artwork. They work in the field of interactive video art installations, creating a wide range of artworks presented worldwide in leading venues, art galleries and festivals. For this piece, they collaborated with interactive designer Aniol Saurina-Masó and composer Nana Simopoulos.